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Capcom prepares crossover as Resident Evil remakes near newer games

Capcom prepares crossover as Resident Evil remakes near newer games

Executive producer Jun Takeuchi said Capcom has been preparing since Resident Evil Village for its remakes to catch up with the numbered games, after remaking…

--- The context --- Thirty years on, Resident Evil now grows in two directions at once: backwards, by recovering its classic entries, and forwards, with new titles that revisit names and places from the origins. For players discovering the series today, that double track opens stories that would otherwise stay trapped on hardware and in formats from another era, turning old chapters into living, playable memory for everyone. --- The facts --- Jun Takeuchi, a Capcom veteran who has served as executive producer for the series over the past decade, said the company already has a plan for when the remakes catch up with the numbered titles. Capcom has already remade Resident Evil 2, Resident Evil 3 and Resident Evil 4 to great success, and a new version of Code Veronica is slated for next year. It has previously been reported that a Resident Evil 0 remake will follow in 2028, and that a Resident Evil 1 remake has also been considered. That would leave only Resident Evil 5 and Resident Evil 6 among the mainline games. Takeuchi also said Capcom regarded Resident Evil 7 as a turning point, since its remake plans really took shape during that development. --- The positions --- The favourable reading treats the remakes as living preservation: they let new generations visit Raccoon City and understand references that recent games already carry. Takeuchi explained that names such as Umbrella and Spencer, and the return of Raccoon City in Requiem, began as fan service, yet users were far more delighted than imagined and started analysing the thoughts the development team had kept private. --- What remains unknown --- The company has not detailed what that crossover will look like or when the two tracks will finally meet. It also remains unconfirmed whether everything before Resident Evil 7 will one day be remade, and what will happen with Resident Evil 5 and Resident Evil 6, the two titles that would close the pending classic catalogue of the series. --- Unanswered questions --- Will the crossover arrive as a new game uniting both lines? Will the Resident Evil 0 remake land in 2028 and the Resident Evil 1 remake be confirmed? Will every classic entry earn a new version before that meeting point? --- EPM analysis --- The strength of this approach lies in shared memory: when the classics can be played again, the seeds planted since Resident Evil Village stop being insider nods and become common history. Takeuchi said the preparation dates from around Village and that the series decided to answer user expectations by pushing the setup further in Village and Requiem, as the saga marks 30 years. 📌 EPM Take: In EPM's view, Capcom's plan works because it treats the catalogue as playable heritage rather than a closed archive: each remake adds new readers to a 30 year story and makes the coming crossover easier to follow. The challenge is keeping that openness from becoming routine, so every return adds real context to future games. If the company holds that balance between memory and novelty, the series will reach the meeting of its two tracks with a wider community, better context for newcomers, and fresh reasons to keep playing its founding chapters for many more years.
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